feat: v61 in-app widgets (sheets + grid)#573
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…rNumberPadBar display logic
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# Conflicts: # Bitkit/Services/Trezor/TrezorTransport.swift
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Addressed the review feedback below 👇 From this commentIntroScreen
→ Fixed in WidgetPreviews
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→ Fixed in Simulator.Screen.Recording.-.iPhone.16.-.2026-06-02.at.11.37.57.mov |
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fixed in 7141a03
Fixed in ac781e3 Simulator.Screen.Recording.-.iPhone.16.-.2026-06-02.at.13.29.03.mov |
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ovitrif
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LGTM, no other remarks 👏🏻
Retested reported issues + reorder feature (with drag&drop tiles) + smoke test add widgets
Description
This PR delivers the v61 in-app widgets redesign:
It also removes the now-unused per-widget preview/list/detail/edit screens.
Linked Issues/Tasks
Screenshot / Video
add-widget.mp4
fresh-wallet.mp4
all-preview-and-edit.mp4
calculator.mp4
widgets-disabled.mp4
reset-widgets.mp4
backup-widgets.mp4
QA Notes
Manual Tests
regression:WIDE calculator: keypad behavior and conversions unchanged.regression:upgrade from a build with saved widgets: existing widgets render (default wide) and the grid lays out correctly; fresh install/reset shows the new default set.Automated Checks
xcodebuild -project Bitkit.xcodeproj -scheme Bitkit -configuration Debug -destination 'platform=iOS Simulator,id=<iPhone 16>' build ONLY_ACTIVE_ARCH=YESpasses locally. Active-arch is required because the default x86_64 simulator slice fails to link the Rust FFI, unrelated to these changes.